AI Insights · Timothy · July 2024
Top 5 Zombie Games Performance in Luxembourg Q2 2024
Discover the performance of the top 5 zombie games on a unified platform in Luxembourg during Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 zombie games in Luxembourg showcased varied performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared according to Sensor Tower data.
Last War:Survival from FirstFun saw its weekly revenue peak at around $8.8K in mid-June, with a notable increase from early April's $5.2K. Downloads experienced a surge in early April with 706 downloads, but settled to 383 by the end of June. Weekly active users showed a slight upward trend, starting at 1.5K in early April and reaching 2.1K in mid-June before slightly decreasing to 1.9K by the end of the quarter.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED exhibited fluctuating revenue, with a high of $4.9K in late April and dipping to $1.3K in early June. Downloads remained low but increased from 4 in early April to 39 in mid-June. Weekly active users showed growth, starting at 21 in late April and peaking at 40 in mid-June.
State of Survival: Zombie War, published by FunPlus International AG, generated a maximum weekly revenue of $2.8K in early May, with a low of $1.2K in mid-June. Downloads were relatively stable, ranging from 3 to 21 during the quarter. The game's weekly active users fluctuated, starting at 146 in early April and ending at 115 by the end of June.
Age of Origins:Tower Defense from Hong Kong Ke Mo software Co., Limited saw a peak revenue of $1.8K in late April, with consistent earnings around $1K to $1.3K for most of the quarter. Downloads showed an upward trend, starting at 8 in late April and climbing to 45 by the end of June. Weekly active users remained steady, fluctuating between 114 and 147 throughout the quarter.
The Walking Dead: Survivors by Galaxy Play Technology Limited experienced a significant revenue boost in mid-May, reaching $3.4K, with a consistent revenue of $555 by the end of June. Downloads increased from 7 in late April to 31 by the end of June. Weekly active users showed a consistent increase, starting at 28 in early May and reaching 47 by the end of June.
For more detailed insights on these apps and their performance, visit Sensor Tower.